@startuml
sprite $umbrella [48x48/16] {
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}


!define WEATHER_UMBRELLA(_alias) ENTITY(rectangle,black,umbrella,_alias,WEATHER UMBRELLA)
!define WEATHER_UMBRELLA(_alias, _label) ENTITY(rectangle,black,umbrella,_label, _alias,WEATHER UMBRELLA)
!define WEATHER_UMBRELLA(_alias, _label, _shape) ENTITY(_shape,black,umbrella,_label, _alias,WEATHER UMBRELLA)
!define WEATHER_UMBRELLA(_alias, _label, _shape, _color) ENTITY(_shape,_color,umbrella,_label, _alias,WEATHER UMBRELLA)
skinparam folderBackgroundColor<<WEATHER UMBRELLA>> White
@enduml